Wednesday, January 21, 2009

More on Mirror's Edge

1UP continues to prove itself in the wake of the UGO buyout by bringing us this postmortem interview with Tom Farrer, a producer for Mirror's Edge. Interesting tidbits include the reasoning behind their decision not to allow players to customize the controls and the admission that the animated cutscenes were not a complete success. On the latter point, the cutscenes were one of the few negatives I discuss in my review, and it appears that the decision was at least partly driven by the animation workload required to do them in-engine. It isn't clear whether or not there was any internal discussion on the merits of handling all cutscenes from a first person perspective.

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