Tales of the Rampant Coyote: RPG Design: In Defense of ... Hit Points
Another great post at Tales of the Rampant Coyote. This one discusses the pros and cons of "hit points" in RPG design. The comments are especially interesting and include discussion of pen and paper classics like Rolemaster and Cyberpunk as well as new electronic games like Dwarf Fortress.
Labels: game design, games, video games
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